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Heroes of might an magic 2
Heroes of might an magic 2




heroes of might an magic 2 heroes of might an magic 2

The other contender for a strong early game is the Knight. Harder difficulty also grants the AI players extra resources and more available troops per castle I think it is 1000 gold/day and 50% more troops on Impossible. The major difference between difficulty levels is your starting resources on Normal you get 5000 gold and 5 of each resource, which declines down through the levels to 0 of everything on Impossible. And also because the hardest difficulty is the most interesting. I'm really playing for highest score rather than purely speed difficulty applies a multiplier to your speed score. I am playing on the highest difficulty rating, since difficulty sets a multiplier for your in-game score. This is a good canvas to demonstrate an optimized speed run as compared to a casual playthrough. This is an introductory scenario, lush in resources with much land to explore and little conflict with few AI opponents. I'm choosing the Beltway map of HOMM 2 for this exercise. There does exist a capability in the editor to generate a random map, but that never really caught on among HOMM players random maps lack the overall coherent layout and integrity of a professionally made level. Each predesigned map is its own entity there is no comparison across different maps that differ wildly in size and resources and opponent strength. Each scenario is played on a predesigned map with only one win condition (rarely two) and only one goal of speed. HOMM games don't support the epic-narrative style of reporting as well as Civilization. (Only HOMM 2 and 3, and I prefer 2.) Here's a writeup of a speed run through one scenario in HOMM 2.

heroes of might an magic 2

Besides the Civilization series, the other turn-based strategy franchise I've played a lot is Heroes of Might and Magic.






Heroes of might an magic 2